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DirectX Compute Shader/DirectCompute

Solution While it should be easier to get DirectX ComputeShader working than OpenCL in Windows, as it is part of DirectX, it may actually be more complicated:

  • Windows 7 is set. Windows Vista requires the Platform Update for DirectX 11 to be installed via Windows Update.

  • Windows 8 includes a later DirectX run-time (44) than the latest published DirectX but requires the very latest version of Sandra; for older versions install the older run-time as per below.

  • For ALL operating systems, including Windows Vista, 7 you need the latest DirectX run-time!

    Download DirectX End-User Runtimes or the DirectX End-User Runtime Web Installer version.

    Trust us on this, it needs the run-time DirectX updates, it does not work with "just" the built-in drivers.


  • DX11.1/SM5.1 or DX11/SM5.0 video card: You are set, Compute Shader should just work. (e.g. ATI 5000 series; nVidia 400 series; Intel 4000 series or later)

  • DX10.1/SM4.1 or DX10/SM4.0 video card: Use the very latest drivers and check Video Adapter module to see if Compute Shader is reported as supported. (e.g. nVidia 200, 9X/8X series; ATI 4000 series).

  • DX9 or older video card: Sorry, no chance, please upgrade.
 
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Article details
Article ID: 22
Category: Benchmarking & Results
Date added: 2009-11-23 11:48:30
Views: 1025
Rating (Votes): Article rated 3.2/5.0 (11)

 
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