SiSoftware > SiSoftware Technical Support > Knowledgebase

Search help:

DirectX Compute Shader/DirectCompute


While it should be easier to get DirectX ComputeShader working than OpenCL in Windows, as it is part of DirectX, it may actually be more complicated:

    • Windows 10, 8.1, 8 and 7 are set. Windows Vista requires the Platform Update for DirectX 11 to be installed via Windows Update.


    • Windows 8.1 and 8 include a later DirectX run-time (44) than the latest published DirectX but require the very latest version of Sandra; for older versions install the older run-time as per below.



    • DX11.1/SM5.1 or DX11/SM5.0 video card: You are set, Compute Shader should just work. (e.g. ATI 5000 series; nVidia 400 series; Intel 4000 series or later)


    • DX10.1/SM4.1 or DX10/SM4.0 video card: Use the very latest drivers and check Video Adapter module to see if Compute Shader is reported as supported. (e.g. nVidia 200, 9X/8X series; ATI 4000 series).


  • DX9 or older video card: Sorry, no chance, please upgrade.
Was this article helpful? yes / no
Related articles GFX / Video (OpenGL, DirectX, Vulkan, etc) support
GPGPU / Graphics (OpenCL, CUDA, DirectX CS, Vulkan, etc.) support
GPGPU benchmarks lock up!
JAVA Support
Install VC redistributables manually (VC****.dll)
Article details
Article ID: 22
Category: Benchmarking & Results
Date added: 2009-11-23 11:48:30
Views: 1984
Rating (Votes): Article rated 3.3/5.0 (23)

« Go back

Powered by Help Desk Software HESK, in partnership with SysAid Technologies